Founding Bloodlines
The Thirteen Clans of DeAhmn
At a Glance
The Thirteen Clans were the first great dradite bloodlines after the dradites arrived in Dradyn. Their names, traditions, rivalries, and philosophies still echo through Langtree, Telmbrook, the Orders, the Academy, arca technology, and the politics of the modern age.
Long before Langtree rose into the sky, and long before Telmbrook claimed the grounded stones of old DeAhmn, the dradites were a scattered people.
They arrived in Dradyn as refugees, drawn through rifts from a world their descendants no longer remember. They carried with them broken histories, fading languages, old names, sacred customs, martial disciplines, and fragments of identity that would survive long after the truth of their origin was forgotten.
From that uncertainty, thirteen leaders emerged.
Each gathered their people beneath a shared banner, preserving what they could of the lives they had lost. These became the Thirteen Clans of DeAhmn: the first great bloodlines of the dradites, and the foundation upon which their kingdom was built.
Fragments of Forgotten Tongues
The dradites no longer speak the tongues their ancestors carried into Dradyn.
Those languages were slowly worn away by survival, war, intermarriage, trade, and the rise of a shared common speech. Yet they did not vanish completely. Fragments remain in bloodline names, clan titles, old prayers, martial traditions, architectural terms, and bits of slang whose meanings have shifted across generations.
To most people of Dradyn, these remnants are simply part of the world as it has always been. A noble house name, a knightly title, a strange old blessing, a tavern insult, a child’s name passed down through the family — few stop to wonder where such things began.
But the oldest names remember more than the people who carry them.
The Founding Bloodlines
The Thirteen Clans did more than survive. Together, they shaped the earliest form of dradite civilization.
Their leaders organized armies, founded cities, built academies, raised temples, brokered alliances, challenged kings, and argued over what kind of world their people should create. Some believed the dradites had a duty to rule. Others believed survival required unity with the peoples already living in Dradyn. Some placed their faith in gods and prophecy. Others trusted invention, trade, steel, or law.
Their disagreements did not break them at first.
For a time, the clans stood together under the banner of DeAhmn.
The kingdom they built would become one of the great powers of Dradyn, a nation of elemental knights, arcane scholars, noble houses, merchants, inventors, priests, soldiers, and common folk bound by the shared struggle of a people who had lost one world and claimed another.
But the same bloodlines that raised DeAhmn would eventually help tear it apart.
Clan Gintosama
Clan Gintosama is remembered as one of the most influential of the founding bloodlines.
Yuushi Gintosama, the clan’s great patriarch, became the first true military leader of DeAhmn. He brought order to the early Knights of DeAhmn, organizing warriors by elemental affinity so they could train beside those who understood their gifts. Under his leadership, the knights became more than scattered fighters. They became an institution.
Yuushi’s command helped bring an end to the Silvaari–Dradite wars, and his diplomacy later brokered peace with the dwarves of Thrombeldo. To many, he represented the best of what DeAhmn could be: disciplined, just, strategic, and strong without being cruel.
His death marked the beginning of a darker age.
Without Yuushi’s steady hand, old arguments over rule, blood, duty, and power began to sharpen. His descendants remain scattered across Dradyn’s modern conflicts, some tied to Langtree’s Order of the Elements, others to Telmbrook and the Celestial Order.
Few bloodlines carry as much honor.
Few carry as many ghosts.
Clan Hassan
Clan Hassan has long stood as a rival shadow to Clan Gintosama.
Senenmut I Hassan was a decorated figure in the early wars of DeAhmn, but where Yuushi Gintosama sought unity, Senenmut saw destiny in conquest. He believed the dradites had not survived their arrival in Dradyn merely to coexist. To him, their strength, knowledge, and affinities marked them as rulers by right.
His vision shaped the Hassan line for generations.
The clan became associated with ambition, discipline, pride, and an unshakable belief in dradite superiority. Though not every descendant carries Senenmut’s harshest ideals, the name Hassan still bears the weight of old rivalries and old wounds.
In Langtree, where noble blood and elemental power remain deeply entwined, the Hassan legacy has never truly faded.
Clan Byrne
Clan Byrne is remembered for its devotion.
Ardan Byrne was among the earliest and most faithful supporters of the Church of Guldah. He believed deeply in the visions that shaped the faith, and he passed that conviction down through his bloodline. Over time, the Byrnes became closely tied to religious authority, knightly discipline, and the solemn duties of the faithful.
The clan’s descendants would later become associated with the LunarKnights, carrying forward a legacy of faith, command, and quiet severity.
To supporters, Clan Byrne represents loyalty and sacred duty.
To critics, it represents the danger of faith placed too close to power.
Clan Wallace
Clan Wallace built its name not through elemental affinity, but through protection.
Hamish Wallace founded DeAhmn’s City Guard, a force made up largely of men and women who lacked magical affinities but still wished to serve. While the Knights of DeAhmn marched to war, the Guard protected the homeland, kept peace within the capital, and gave ordinary soldiers a place of honor in a society increasingly shaped by magic.
This legacy gave Clan Wallace a practical, militant pride. Its descendants valued discipline, endurance, and service, especially among those who could not rely on arcane gifts.
In later generations, the Wallace line would remain closely tied to martial command and the SolarKnights of Telmbrook.
Clan Blackwell
Clan Blackwell helped give DeAhmn its political shape.
Cyneric Blackwell was a diplomat, merchant, and architect of noble influence. His wealth and shrewdness helped formalize the early House of Lords, giving structure to the ruling elite. In its earliest form, this political body was not a voice for the common people, but a chamber of noble power.
The Blackwell legacy is complicated.
Some remember the clan as necessary builders of law and order. Others view them as one of the bloodlines that helped harden DeAhmn into a kingdom where birth mattered more than worth.
Their influence can still be felt wherever wealth, law, and noble legitimacy intersect.
Clan Lee
Clan Lee is remembered for discipline, spirit, and forbidden knowledge.
Fu Gang Lee was a gifted martial artist, sorcerer, and one of the most controversial figures in the early history of DeAhmn. When the Silvaari first taught magic to the dradites, they gave warnings as well as lessons. Elemental magic could be studied, disciplined, and used in harmony with the natural forces of the world. Other branches were forbidden.
Illusion. Necromancy. Domination. The binding of another will.
To the Silvaari, such practices were corruptions of magic’s purpose. To Fu Gang Lee, they were truths too dangerous to ignore and too powerful to leave unstudied.
While Firuz Majidi rose as the first High Archmagus of the Tower of Light, Fu Gang became High Sorcerer of the Tower of Darkness. Where Majidi followed the formal guidelines passed down by the Silvaari, Fu Gang pursued the paths they had denied the dradites. His teachings explored the hidden architecture of the mind, the boundary between life and death, and the terrifying question of whether power itself can truly be evil, or only the will that commands it.
Despite their opposing views, Fu Gang Lee and Firuz Majidi helped found the Academy together. Their partnership was not built on agreement. It was built on the belief that magic, in all its forms, would shape the future of DeAhmn — whether studied openly, forbidden in fear, or left to fester in secret.
His legacy survives in fragments: fighting forms, old meditations, banned treatises, whispered theories, and the lingering belief that mastery requires the courage to look where others refuse.
To some, Clan Lee represents balance.
To others, it represents the first step into darkness.
Clan Majidi
Clan Majidi helped shape the future through elemental magic, scholarship, and arcane invention.
Firuz Majidi was a visionary mage, scholar, and the first High Archmagus of the Tower of Light. He became one of the great defenders of formal magical study, preserving the guidelines passed down by the Silvaari when magic was first taught to the dradites.
To Firuz, magic was not merely power. It was responsibility.
Elemental magic could be studied, refined, disciplined, and used in harmony with the natural forces of the world. Fire, wind, water, ice, earth, and the other sanctioned branches of arcane study became, under his guidance, the foundation of DeAhmn’s magical institutions.
His opposing counterpart was Fu Gang Lee, High Sorcerer of the Tower of Darkness. Where Fu Gang pursued illusion, necromancy, and control over the will, Firuz held to the belief that some forms of magic carried dangers too great to normalize. Their disagreement became one of the oldest philosophical divides in dradite magical history: whether magic should be restrained by moral law, or whether all knowledge must be pursued so it can be understood.
Alongside Fu Gang Lee, Firuz helped found the Academy. Alongside Enzo De Luca, he changed the course of DeAhmn’s technological future.
De Luca’s machines were driven by steam, pressure, gears, and mechanical genius. Firuz pushed those inventions further, pioneering the use of arcane energy alongside steam — and, in time, sometimes in place of it.
This union of machine and magic became the foundation of arca technology.
To admirers, Clan Majidi represents progress guided by wisdom.
To skeptics, it represents the dangerous belief that even disciplined magic can be made safe simply because its practitioners call it righteous.
Given the scars left behind by failed arca experiments, both views remain difficult to dismiss.
Clan De Luca
Clan De Luca left its mark in stone, steel, steam, towers, halls, and monuments.
Enzo De Luca was an architect, engineer, and inventor whose works helped define the grandeur and machinery of DeAhmn. His genius was practical, structural, and mechanical. Where others dreamed in theory, De Luca built in weight, pressure, motion, and form.
His early steam-powered machines transformed what the dradites believed possible through engineering alone. In partnership with Firuz Majidi, those machines became something greater. De Luca gave them bodies of metal and motion. Majidi gave them arcane power.
Together, their work laid the foundation for arca technology.
Yet De Luca’s legacy was not limited to machinery. His architectural vision shaped structures that would endure long after the kingdom fractured. The House of Lords, Langtree Castle, the Academy’s Twin Towers, and the King’s Visage of Thrombeldo all bear the influence of De Luca’s architectural genius.
The clan’s legacy is one of beauty, ambition, invention, and permanence.
Their works were not merely buildings or machines. They were declarations that the dradites had survived, that DeAhmn would endure, and that even a people torn from one world could build wonders in another.
Clan Ariti
Clan Ariti gave voice to an idea that many nobles feared.
Phoebe Ariti was a philosopher and advocate for commoner representation. While other leaders argued that rule belonged to noble blood, education, and inherited station, Phoebe believed DeAhmn could become something greater: a kingdom where all voices carried weight.
Her ideas were dangerous to the old order.
They did not win quickly. They did not prevent the kingdom’s collapse. But they endured, passing from debate to doctrine, from doctrine to rebellion, and from rebellion to the political foundations of Telmbrook.
To this day, Telmbrook’s system of governance owes much to the ideals Clan Ariti refused to abandon.
Clan Kahinu
Clan Kahinu is wrapped in prophecy, navigation, and time.
Tara Kahinu is remembered as the first ChronoKnight, a wielder of the rarest known affinity. To her, time was not simply a force to command. It was a river of consequence, filled with branching currents, hidden costs, and moments too fragile to disturb.
Her teachings emphasized destiny, balance, and restraint. Some saw her as a prophet. Others believed she was simply wise enough to understand that power over time could ruin those arrogant enough to misuse it.
Much of Clan Kahinu’s history has faded into legend, but its connection to Chrono affinity remains one of the most mysterious threads in DeAhmn’s past.
Clan Choi
Clan Choi is remembered through fragments.
Joon-Gi Choi was a philosopher-warrior whose teachings wove scholarship and combat into a single discipline. His writings spoke of balance, presence, restraint, and the danger of separating the mind from the blade.
Little of his full doctrine survives.
What remains is scattered through academy archives, martial traditions, and copied passages studied by those who believe combat should be more than violence. To some, Clan Choi represents a lost school of wisdom. To others, it is proof that even the greatest teachings can be reduced to fragments when kingdoms fall.
Clan Khan
Clan Khan rode across the early plains of DeAhmn with speed and precision.
Khulan Khan was a commander and tactician whose clan became known for adaptability, mounted warfare, and sudden strikes. Their riders were feared for their ability to move faster than enemy forces could respond, appearing where they were least expected and vanishing before retaliation could gather.
The clan’s legacy became tied to mobility, survival, and the refusal to fight on an enemy’s terms.
Though much of their old way of life has faded, stories of Clan Khan riders still appear in military texts and fireside tales alike.
Clan Bui
Clan Bui preserved wisdom rooted in the natural world.
Narin Bui was a mystic and herbalist whose rituals, remedies, and spiritual practices foreshadowed traditions that would later echo in Sequoia Hollow. Her clan understood healing as more than the closing of wounds. To them, the body, spirit, soil, root, and season were all part of the same living pattern.
Over time, much of Clan Bui’s knowledge passed into rural practice, folk medicine, and natural magic.
Some scholars believe that the rites of the Congregants of the Wild carry distant echoes of Narin Bui’s teachings, though the clan itself is now far less visible than its influence.
The Fracturing of DeAhmn
For all their greatness, the Thirteen Clans could not remain united.
The old disputes sharpened after Yuushi Gintosama’s death. Nobles argued that only those of blood, education, and station were fit to rule. Reformists demanded that commoners be given representation. Faith, wealth, affinity, military strength, and inherited pride all became weapons in the argument over DeAhmn’s future.
At first, it was politics.
Then it became unrest.
Then it became civil war.
The kingdom split between those who clung to noble rule and those who believed DeAhmn had betrayed the common people who helped build it. In the end, the Archmagi lifted half the kingdom into the sky, creating Langtree. The grounded half endured as Telmbrook, carrying forward the reformist ideals that had once threatened the old order.
The fracture did not end the clans.
It scattered them.
Some bloodlines remained in Langtree, bound to nobility, elemental affinity, and the old belief that power should guide rule. Others rooted themselves in Telmbrook, where commoner representation, commerce, faith, and political reform reshaped the remnants of DeAhmn below.
The war ended.
The argument did not.
Legacy in the Modern Age
The Thirteen Clans are no longer united banners marching beneath one kingdom.
They are noble names, old grudges, inherited duties, half-remembered prayers, knightly traditions, family secrets, and fragments of language spoken by people who no longer know what they are preserving.
Their descendants stand on opposite sides of modern conflicts. Their philosophies still shape Langtree’s nobility, Telmbrook’s politics, the Order of the Elements, the Celestial Order, the Church of Guldah, arca research, military doctrine, and the quiet traditions of places far from the old capital.
To some, the clans are history.
To others, they are proof of birthright.
To a few, they are a warning.
For the story of the Thirteen Clans is not simply the story of where the dradites came from. It is the story of what they chose to remember, what they chose to forget, and what still waits beneath the names they continue to pass down.